Why is there is demand for high frames per second in video games, but it’s ok for movies to stick to 24 fps? Is there a visible difference between the two mediums?
Movie motion isn't designed to feel completely real, it has a bigger than life dreamlike feel that comes from the motion blur that occurs at 24 frames per second. Most games on the other hand are trying to be immersive and give you the feeling of being there and that requires the motion to be smo…
The Short Answer
Movie motion isn't designed to feel completely real, it has a bigger than life dreamlike feel that comes from the motion blur that occurs at 24 frames per second. Most games on the other hand are trying to be immersive and give you the feeling of being there and that requires the motion to be smoother. While not a direct game to movie comparison, watch a movie and then watch a soap opera or a late night talk show. You can clearly see and feel a difference and that is because the movie with its dreamy 24fps and the soap or talk show which is running at a more natural 30fps.
Analysis
Key Concepts: Movie, motion, feel
This explanation focuses on movie, motion, feel and spans 110 words across 4 sentences. At 47% above the average Technology explanation (75 words), this is one of the more thorough answers in this category, reflecting the complexity of the underlying question.
What This Answer Covers
The explanation opens with: “Movie motion isn't designed to feel completely real, it has a bigger than life dreamlike feel that comes from the motion” It then elaborates by explaining the root cause, ultimately building toward a complete picture across 4 connected points.
How This Compares in Technology
Ranked #113 of 500 Technology questions by answer depth (top 23%). This places it in the comprehensive tier — the top quarter of most thoroughly answered questions. Questions at this depth typically involve multi-faceted topics requiring nuanced explanation.
Frequently Asked Questions
Is there a simple explanation for why there is demand for high frames per second in video games, but it's ok for movies to stick to 24 fps? is there a visible difference between the two mediums?
Movie motion isn't designed to feel completely real, it has a bigger than life dreamlike feel that comes from the motion blur that occurs at 24 frames per second. Most games on the other hand are trying to be immersive and give you the feeling of…
How detailed is this explanation compared to similar Technology questions?
This is one of the most thorough answer at 110 words, ranked #113 of 500 Technology questions by depth. The key concepts covered are movie, motion, feel.
What approach does this answer take to explain there is demand for high frames per second in video games, b?
The explanation uses root cause analysis across 110 words. It is categorized under Technology and addresses the question through 1 analytical lens.