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Why do big game developers and publishers not listen to their community and continue making mistakes?

Sarah Jenkins
Sarah Jenkins
Lead Content Curator · Jan 2, 2026 · Updated Apr 13, 2026

Because they still make money regardless of how many mistakes they make. Despite all the disappointment with those games, they still sold millions of copies.

25
Words

1 min
Read Time

#453
of 500 in History

-65%
vs Category Avg

The Short Answer

Because they still make money regardless of how many mistakes they make. Despite all the disappointment with those games, they still sold millions of copies.

Analysis

Key Concepts: Make, money, regardless

This explanation focuses on make, money, regardless and spans 25 words across 2 sentences. At 65% below the average History explanation (72 words), the answer takes a direct, no-frills approach — sometimes the simplest explanation is the most effective.

What This Answer Covers

This is a focused, single-point answer that gets directly to the core of the question without detours.

How This Compares in History

Ranked #453 of 500 History questions by answer depth (top 91%). This is a brief primer — the answer is intentionally short. For questions with a single core mechanism, brevity can actually be a strength.

Frequently Asked Questions

Is there a simple explanation for why big game developers and publishers not listen to their community and continue making mistakes?

Because they still make money regardless of how many mistakes they make. Despite all the disappointment with those games, they still sold millions of copies.

How detailed is this explanation compared to similar History questions?

This is a brief answer at 25 words, ranked #453 of 500 History questions by depth. The key concepts covered are make, money, regardless.

What approach does this answer take to explain big game developers and publishers not listen to their commu?

The explanation uses root cause analysis across 25 words. It is categorized under History and addresses the question through 1 analytical lens.